Annapurna Interactive, the acclaimed publisher behind indie gaming darlings such as Stray, Outer Wilds, Gorogoa, Neon White, and What Remains of Edith Finch, sees a doubtful future ahead. Staff seem to have resigned entirely after a failed bid to spin the company’s game division into an independent company. What does this mean for the future of the beloved publisher, and what led to this drastic decision?
Sudden Shake-Up at Annapurna Interactive
First reported by Bloomberg and confirmed by IGN, the news immediately sent shockwaves around the gaming community. Reports indicate that all 25 members of the current Annapurna Interactive team, including former president Nathan Gary, have collectively resigned following failed negotiations to spin out the company’s gaming division.
“This was one of the hardest decisions we have ever had to make, and we did not take this action lightly,” Gary and his team told Bloomberg.
Annapurna Interactive is the publishing arm of Annapurna Pictures, a studio founded by Megan Ellison. Based in Los Angeles, it’s been an important player in the independent gaming world, publishing titles that have earned good critical acclaim and substantial fanbases. The publisher has been lauded for its innovation in narrative and dedication to the cutting edge of game interaction. Some titles, like Stray-a game about a stray cat exploring a futuristic city-have risen to cultural phenomenon status. But this en-mass resignation brings into question the future of the company’s gaming arm.
The Fallout: What Comes Next?
According to reports, the resignation came after a couple of internal discussions. It was going to spin out Annapurna Interactive as an independent concern, but talks with Megan Ellison, who founded Annapurna Pictures, did not materialize.
Although the staff resigned en masse, Annapurna has guaranteed that existing games and projects will remain under the company’s umbrella. According to Bloomberg, an official company spokesperson said that the games still in development, such as Blade Runner 2033: Labyrinth, Ghost Bike, and Wanderstop, will be finished as planned.
Annapurna did not immediately respond to a request for comment by The Verge, causing many to question what this means for the long-term strategy of the company.
Key Staff Go: Who’s Still Standing?
Of the en masse resignation, some of the leading lights at Annapurna Interactive-most strongly identified as crucial in guiding the company-included Nathan Gary, Deborah Mars, and Nathan Vella. While the leadership team had already announced their intention to quit, according to a report from The Hollywood Reporter, for many, the news that came subsequently about the remaining staff’s resignation came out of left field.
Adding to the mystery, Hector Sanchez, an Annapurna Interactive cofounder and onetime head of the Unreal Engine games business at Epic Games, also exited the firm last month. He moved into a new role as president of interactive and new media at Annapurna Pictures, which may mean the parent company is now pivoting toward combining the game unit with its greater media plans.
What Caused This Mass Departure?
Since its inception, Annapurna Interactive has grown into a rising star in the gaming world, expanding into various forms of entertainment. Its parent company, Annapurna Pictures, has produced numerous award-winning films, including Her, American Hustle, and Zero Dark Thirty. It was only a matter of time before the company plunged into the gaming sector-and it did so in very brilliant colors.
In 2020, Annapurna Interactive announced it would begin developing its own games, marking a major step beyond mere publishing. Setting up an in-house animation division in 2022 further set the tone for projects such as the movie adaptation of the game Stray. Its film arm has also produced the animated hit for Netflix entitled Nimona and has just recently announced partnerships with Remedy Entertainment for exploring film and TV adaptations of popular games such as Control and Alan Wake.
Against this backdrop of expansion, the en-masse resignation has been a bombshell. Insiders in the industry say that the resignation had to do with the decision of Annapurna to integrate its gaming division into its larger umbrella of film, TV, and theater operations-the kind of move that might seem smart from a business point of view. It looks like the staff at the gaming unit had other ideas, one where they were independent.
To find out more about Annapurna Pictures’ games, head to Annapurna Pictures.
Annapurna’s Future in Gaming
The future for Annapurna Interactive is in the air because it has lost a tremendous amount of its talent. Gaming circles are left pondering whether this is a bump on the road to recovery or the end for its reign as an indie powerhouse. More importantly, especially for gamers, it begs the question: What happens to games in development, like Blade Runner 2033: Labyrinth-one of the company’s most highly-anticipated titles?.
There’s even more speculation that ex-employees from Annapurna Interactive might form an independent studio or move to other teams working on games. Given their past success of releasing and publishing indie titles, many will be watching their next moves closely.
Want more on the latest in gaming? Check out IGN.
Gaming Meets Media
One of the more interesting elements here is the way in which Annapurna Pictures attempts to insert itself at the crossroads between gaming, film, and TV. Projects like the movie Stray, and possible adaptations of Control and Alan Wake, would seem to indicate a belief on behalf of the company that these mediums will soon be very strongly connected in the future.
Merging those disparate media sectors, though, will surely be an uphill battle-without the creative talent that positioned Annapurna Interactive as a name worthy of love in the first place. This is going to be a marathon, and parent company Annapurna Pictures can’t hope to win without its core gaming staff.
Read about the future of video game adaptations in film and TV at Hollywood Reporter.
This all means that the resignation of the whole staff from Annapurna Interactive is a critical point in the company’s life. While some projects may still be in development, the loss of key figures and losing a tightly knit team may have long-term implications for Annapurna’s involvement with the gaming industry. Yet to be known is whether it can keep this winning streak going or whether this mass exodus will take down the company as it tries to integrate its gaming with other media divisions.