The Article Tells The Story of:
- Vision Pro PSVR2 Integration: Apple and Sony are collaborating to enable Vision Pro compatibility with PSVR2 controllers, with plans for Apple to sell the controllers directly.
- Expanded Functionality: Beyond gaming, the controllers will enhance app navigation and offer precision in tools like Final Cut Pro and Adobe Photoshop.
- Challenges and Market Impact: Vision Pro’s limited gaming options and modest sales pose challenges, though community interest in VR gaming improvements remains strong.
- Community Innovation: Independent projects, like the Kickstarter-funded Surreal Touch controllers, reflect demand for better VR gaming experiences on Vision Pro.
Vision Pro to Support PSVR2 Controllers
Apple and Sony are reportedly working on integrating PSVR2 controllers with Apple’s Vision Pro headset. According to Bloomberg’s Mark Gurman, this partnership includes plans for Apple to sell Sony’s VR controllers through its stores. While an announcement was expected weeks ago, the rollout has been delayed.
Sony has been working on this feature for months, while Apple is encouraging third-party developers to incorporate the controllers into their applications. This integration could significantly benefit Vision Pro users, especially gamers, by improving interaction within native visionOS games. Currently, the Vision Pro’s gaming options are limited, with titles like Thrasher being among the few notable offerings.
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Beyond Gaming: Advanced App Control
Apple aims to extend the PSVR2 controllers’ utility beyond gaming. The controllers could offer precise navigation in apps like Final Cut Pro and Adobe Photoshop. Currently, standard Bluetooth controllers can be paired with Vision Pro for basic tasks like button-tapping and scrolling. However, the integration of PSVR2 controllers would provide a more refined experience for creative and productivity-focused applications.
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Challenges and Community Interest
The collaboration could breathe new life into Vision Pro’s gaming capabilities, but challenges remain. Vision Pro’s sales have been modest, and Apple’s history with gaming support is inconsistent. Additionally, the platform’s reliance on existing iOS games and emulators limits its gaming appeal.
Despite these hurdles, there is clear interest in improving Vision Pro’s VR gaming features. For example, a Kickstarter project named Surreal Touch has successfully funded the development of Quest 3-style controllers for the headset.
While it remains uncertain whether this partnership will drive significant adoption or game development, the move highlights Apple’s willingness to explore new possibilities for Vision Pro. If the collaboration succeeds, Vision Pro users could enjoy a broader range of applications and a more immersive experience.
Conclusion
The partnership between Apple and Sony could mark an important step in enhancing Vision Pro’s capabilities. Whether for gaming or advanced app controls, PSVR2 controller support has the potential to redefine user interaction on the platform. However, much depends on developer support and user adoption in the coming months.